So one mana is all it takes for the magic to happen. At Instant speed, I can use it on either turn during a regular match. Ranger’s Guile grants a creature of mine a subtle +1/1 boost and the handy-dandy hexproof for the rest of the turn.
I actually run a full set of Ranger’s Guile in my Mono Green deck in the mainboard. People are shocked that I run four copies of a dinky common in my deck, but this means I often see Ranger’s Guile throughout my games for the element of surprise.
Let’s say I enter combat with my Kalonian Tusker. It gets blocked by the opponent’s Boros Reckoner, and let’s assume the opponent triggers its first strike effect as well.Normally, Kalonian Tusker would just die in this situation, but let’s toss a Ranger’s Guile out there onto Kalonian Tusker.All of a sudden, Kalonian Tusker is a 4/4 creature with hexproof. Regardless of the first strike, Boros Reckoner dies in this particular battle, and its redirect effect can’t target Kalonian Tusker for a revenge kill. The +1/1 boost and hexproof oozed out a lot of value for just one mana. Ranger’s Guile proved extremely valuable as a combat trick in this case.
Of course, the main appeal of Ranger’s Guile is the hexproof, which stops a lot of cards and effects in their tracks.
As a mono green player, my main focus every game is playing powerful creatures and winning by brute force.
But even if I have a 100/100 creature out in play, this power is nothing if I cannot protect them. Spot removal can prove deadly against my deck, but I feel a lot more confident with a Ranger’s Guile in hand.
In general, single-target removal or burn cards are rendered completely ineffective against my creatures if I have Ranger’s Guile on standby to counter.
Of course, Ranger’s Guile does not protect me from board wipes like Supreme Verdict, Nonetheless, every card should have some sort of weakness.
In conclusion, Ranger’s Guile is a neat card for just one mana. A lot of people do not anticipate this common card in their matches. I think sometimes players get too caught up in the fancy cards that they overlook the cheap, but effective ones right under their noses.
Protecting your creatures from single-target effects and giving them a slight boost for combat during an entire turn will always equate into a lot of value.