Card Me: Ranger’s Guile

Ranger's Guile

Ranger’s Guile in Magic: The Gathering is hands down my favorite Instant spell in the game. It falls in the line of “ghetto green” cards I like to use, and being a common card makes it easy to find.


Card Name: Ranger’s Guile
Mana Cost: Green
Converted Mana Cost: 1
Types: Instant
Card Text: Target creature you control gets +1/+1 and gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)
Flavor Text: “You don’t survive in the wild by standing in plain sight.”—Garruk Wildspeaker
Expansion: Magic 2014 Core Set (Common) Magic 2014 Core Set
Rarity: Common
All Sets: Innistrad (Common)Magic 2014 Core Set (Common)
So one Green mana is all it takes for the magic to happen. At Instant speed, I can use it on either turn during a regular match. Ranger’s Guile grants a creature of mine a subtle +1/1 boost and the handy-dandy hexproof for the rest of the turn.
I am genuinely surprised this card is not used that much for any deck that has green.

I actually run a full set of Ranger’s Guile in my Mono Green deck in the mainboard. People are shocked that I run four copies of a dinky common in my deck, but this means I often see Ranger’s Guile throughout my games for the element of surprise.
Kalonian TuskerLet’s say I enter combat with my Kalonian Tusker. It gets blocked by the opponent’s Boros Reckoner, and let’s assume the opponent triggers its first strike effect as well.Boros ReckonerNormally, Kalonian Tusker would just die in this situation, but let’s toss a Ranger’s Guile out there onto Kalonian Tusker.Ranger's GuileAll of a sudden, Kalonian Tusker is a 4/4 creature with hexproof. Regardless of the first strike, Boros Reckoner dies in this particular battle, and its redirect effect can’t target Kalonian Tusker for a revenge kill. The +1/1 boost and hexproof oozed out a lot of value for just one Green mana. Ranger’s Guile proved extremely valuable as a combat trick in this case.

Of course, the main appeal of Ranger’s Guile is the hexproof, which stops a lot of cards and effects in their tracks.

As a mono green player, my main focus every game is playing powerful creatures and winning by brute force.

Arbor Colossus

But even if I have a 100/100 creature out in play, this power is nothing if I cannot protect them. Spot removal can prove deadly against my deck, but I feel a lot more confident with a Ranger’s Guile in hand.

Abrupt DecayDreadboreMizzium MortarsLightning Bolt

In general, single-target removal or burn cards are rendered completely ineffective against my creatures if I have Ranger’s Guile on standby to counter.

Of course, Ranger’s Guile does not protect me from board wipes like Supreme Verdict, Nonetheless, every card should have some sort of weakness.

Supreme Verdict
In conclusion, Ranger’s Guile is a neat card for just one Green mana. A lot of people do not anticipate this common card in their matches. I think sometimes players get too caught up in the fancy cards that they overlook the cheap, but effective ones right under their noses.

Protecting your creatures from single-target effects and giving them a slight boost for combat during an entire turn will always equate into a lot of value.


One thought on “Card Me: Ranger’s Guile

  1. Doug March 3, 2015 / 3:19 pm

    I agree! Awesome card. I play mine in a mono green aggro deck to protect my creature.


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