The 54th Deadline: Thoughts

giphy


The 54th Deadline: There are always more chances than you realize to overcome challenges.


Lately, I have had various thoughts circulating.

As you can see, I am currently in the process of (once again) restructuring the look of this blog. At times, I wonder if I am just too unfocused to have a cohesive design and layout. I feel like I am just such a mess in this regard.

For now, I will keep this blog template in place, tweak a few things here and there probably and then finally decide on how this blog should look when I get my head on straight.

On one hand, I feel like I should just have this blog be about Dota 2, as I do play the game a lot. Well, it’s the game I try to play when I find time, but money needs to be made. And for money to be made, I need to spend more time working than I can invest in just playing.

But I suppose this is the better alternative than just sitting around all day, being unemployed and just letting time pass by me looking at a computer screen without anything really being achieved. Trust me. I have been down this path before. It isn’t pretty. Nope. It’s an extremely ugly, unappealing existence.

On the other hand, I do want to talk more about my dreaded “depression” topic. After all, and I say this a lot, so please bear with me. Without suffering the worst of the depression symptoms years ago, this blog wouldn’t exist. Heck, I wouldn’t have invested so much effort into this blog if I was truly that sad and miserable about my life at that point.

Nonetheless, I am glad I have this blog to my name. It’s special to me. Truly, truly special to me. I just think I have been too much of a spaz when it comes to blogging as consistently as I once did even half a year ago. Yet, and I say this with complete honesty, it had to be done.

I was losing control, as well as interest, of what was important to me. This blog used to be very high on my priority list to maintain. I felt obligated to churn out some kind of post to anyone willing to read my various thoughts and ramblings.

And I realize that sometimes a lot of things I write about don’t really appeal to a lot of people. There was a phase in this blog’s existence where I spoke heavily about anime and other random topics. Of course, times have changed.

At the moment, I can say I am not as into certain things as I once was. It’s sad, really. I thought I would never outgrow certain things, but I guess we all do end up changing in some shape or form as we get older.

Don’t get me wrong. I find myself occasionally watching an anime episode here and there, but it’s so seldom that I don’t even count it as anything meaningful. I used to binge-watch shows for hours on end, but it’s been a long while since I have done that with the same kind of geeky zeal that kept me glued to my seat, just staring at the screen without any regard to everything else around me.

But that was then. This is now.

Thoughts. So many thoughts. So many different ones that I don’t know what to follow, let alone believe in as my driving force. Continue reading

Advertisements

MOBA Monday: An Expanding Genre


————————————————————————————————————–————
MOBA Monday: 
MOBA (Multiplayer Online Battle Arena) is my favorite kind of gaming genre in the world.
————————————————————————————————————–
————
Once upon a time, the term MOBA did not exist in the gaming world. The first MOBA to develop a cult following of sorts was Defense of the Ancients (DotA).

Technically speaking, DotA was nothing more than a custom map you could play on the Warcraft III game. One could even go as far as to say it was a “mini-game,” but an amazingly complex one that impacted gaming history forever. Yes, we are talking about a custom map here, after all.

DotA grew in popularity to the point where many purchases of the Warcraft III Battle Chest occurred just so people could play it. There was nothing like it anywhere else in the gaming market back in the day. It was one-of-a-kind. To say DotA, let alone the entire MOBA genre up to this point, was niche would be an understatement.

“Oh, what game do you play?” Continue reading

MOBA Monday: The Beginning

————————————————————————————————————–
MOBA Monday: MOBA (Multiplayer Online Battle Arena) is my favorite kind of gaming genre in the world.
————————————————————————————————————–

My first action in a MOBA game was when I picked Tiny in Defense of the Ancients.

I didn’t know what I was doing, so I went up and used Tiny’ Avalanche skill onto creeps. At this very instant, I got flamed by everyone in the game. But from this point onward, I would begin to realize that this would be my all-time favorite game genre ever.

Tiny

MOBA Monday: A Change of Heart

Note: MOBA stands for Multiplayer Online Battle Arena.

I have had a change of heart many times when it comes to League of Legends, particularly when it comes to my viewpoints on certain champions.

I often “hate” some champs for a long time for whatever reason. I don’t like their look, their gameplay design, their voice … Whatever it may be, I am stubborn about my stance on champs until I finally give them a genuine shot to win my affection.

In many cases, I am pleasantly surprised as to how incredible some characters are. Below are five random champs who started off in my “I think you’re a stupid champ” category before naturally moving on up to the “You’re an awesome character!” distinction.
————————————————————————————————————-
1. Wukong, the Monkey King

Initial Impression: I honestly thought Wukong was a boring design in terms of style and flair. It also did not help Wukong’s case that Heroes of Newerth’s own Monkey King was released around the same time as well (I really hate HoN, but at the time I thought HoN’s Monkey King was totally more interesting.)

Upon release, Wukong was actually leaning toward the underpowered side, with his skills being a tad weak. Not to mention, the clone he created from Decoy was buggy and did not “deceive” anyone properly.

Current Impression: Wukong rocks! There is no monkeying around when you utilize his skills properly. His ultimate, Cyclone, is super underrated. Not only does it do a lot of damage, its effect of knocking everyone up for a second is quite disruptive because not many things can handle displacement crowd control.

Wukong is just a crafty and fun champ to play.

Continue reading

Late-season Terrors in Ranked

The end of the third season for “League of Legends” is about two weeks away. Of course, this means the ranked ladder at this point is going to be overrun with a lot more players than usual.

Unfortunately, this also entails dealing with the “riff-raff” of the community as everyone is trying to make the last-second push toward their rank goals. It is incredibly mean to call these individuals the “riff-raff,” but believe me – they will put a damper on your progress.

Regardless of the division you are aiming for (Gold, Platinum and so forth), the LoL community’s worst offenders are running rampant in ranked at the moment.

Below are five random examples of the players who have been causing me so many problems in ranked. In no particular order of significance. Continue reading

The Play-setter and Playmaker Part 4

How does one naturally choose their player type in “League of Legends?” I believe people gravitate toward play-setter or playmaker characteristics based on which champions they typically select.

A quick recap of what I mean by the play-setter and playmaker terms: a play-setter complements good plays, whereas a playmaker is the one who makes the big plays happen.

Though it may appear obvious, there is more to it than meets the eye.

For instance, let’s use my favorite jungler in the game as an example: Sejuani, the Winter’s Wrath.

I consider Sejuani to be the best jungler up my sleeve, but I automatically dub myself a play-setter whenever I select her for a given match. Despite how well I may play Sejuani, she never quite reaches the point of being a playmaker-caliber character.

But why is this the case? Continue reading